djabstraction
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- Apr 23, 2007
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'heavyweight' is very relative... 10mb is nothing for a modern desktop, but it should be taken into account for mobile application. Memory management is different too, and dont forget that someone might want to download your application from AppStore over EDGE or GPRS - will 10mb still be good enough comparing to 100kb of Nullriver application that I mentioned earlier?
iPhone runs OS X, but it's not Mac OS X. Is FMOD ported for iPhone?
And' of course, I don't think that support for any platform will be useful for this app... Are we still talking about iPhone application?
I would say that 10mb is nothing for a 4gb / 8gb phone either to be honest and the library was designed with being lightweight in mind, considering its capabilities. It's not going to load 10mb into ram that's for sure. Personally I wouldn't say size is an issue on the phone you are developing for, especially if you want to develop a full blown application in a relatively small timescale.
In regard to it running on the iPhone, I have no idea as I haven't tried, I was just presuming it would as the big wigs at Apple have shouted their mouths off saying Windows Mobile is crap because it is a restricted version of the OS, as opposed to theirs which isn't, so one would presume a OSX library would work on a desktop and mobile device, but I guess that was just full blown marketing junk then if it doesn't.
Anyway, ignoring that I see you have got something started anyway, good luck! I'm sure it will be awesome.